In my last post, I talked about a project I recently decided to scrap and totally start over. Thankfully, I've stuck with the new version of the project, and I'm really enjoying the work on it so far.
Here is my problem: I really want to talk about this game, but I don't want to announce it because I don't want the commitment to ruin the fun of the development when it's this early on. My solution is to say "fuck it" and start posting a devlog about what I'll just call "Project B" for now. Sweet deal.
It's been awhile since I've sat down and made a full game. I keep telling myself that I want to go back to how things used to be—making games whenever I could, of whatever size and shape. I like to think that there will be a period of time where I will be doing that, but right now, I can't seem to stray too far from Project B for too long before I get distracted. The issue here is that I need to keep my focus on this project, which keeps getting bigger every time I think about what I want it to be. At some point, I'll have to cut myself off if I ever intend to release it.
So, where am I with the project? Right. So far, basically nowhere. I have been working on basic mechanics and the core gameplay for the most part. The game is a turn based strategy game. I am taking inspiration from games I have found myself consistently enjoying: Fire Emblem, Dota and Hearthstone primarily. Now, those are three vastly different games, I know, but I've been boiling down the essence of what I like from each, and I'm trying to bind them together in a way that I find all kinds of cool. I have zero actual art, UI, sound or any actual resource beyond code. For now, I'm focusing on getting the mechanics of the game right, and paving a way for future development before dumping time, money and effort into anything else. I want to be sure that I have a solid basis to work on.
Once I do get to a place where I'm ready to work with art and sound, I will be contracting with others to ensure that things are top notch. I totally acknowledge my lack of artistic ability (save perhaps for a very basic approach to music, but it wouldn't fit this game), so I will be working with others to fulfill that end of the game.
Overall I can't wait to see where this goes. I don't expect much in the near term, but a solid project and the prospect of making something new and enjoyable excites me. More details to come down the road.